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Monster

Tromokratis

Gargantuan Monstrosity · Any Alignment

Mythic Odysseys of Theros Page 254
Armor Class 22
Hit Points 409 (21d20 + 189)
Speed Walk 30 ft., Swim 80 ft.
CR 26
STR 30 +10
DEX 11 +0
CON 29 +9
INT 22 +6
WIS 11 +0
CHA 10 +0

Traits

Amphibious

Tromokratis can breathe air and water.

Hearts of the Kraken (Mythic Trait; Recharges after a Short or Long Rest)

When Tromokratis is reduced to 0 hit points, it doesn't die or fall . Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an AC of 22 and 100 hit points. It is immune to bludgeoning, piercing, and Slashing damage from nonmagical attacks, and it is immune to all conditions. If it is forced to make a saving throw, treat its ability scores as 10 (+0). If it finishes a short or long rest, the carapace heals, any destroyed hearts regenerate, and the hearts are covered again. Tromokratis dies when all the hearts are destroyed.

Legendary Resistance (3/Day)

If Tromokratis fails a saving throw, it can choose to succeed instead.

Magic Weapons

Tromokratis's weapon attacks are magical.

Siege Monster

Tromokratis deals double damage to objects and structures.

Spell-Resistant Carapace

Tromokratis has advantage on saving throws against spells, and any creature that makes a spell attack against Tromokratis has disadvantage on the attack roll.

Actions

Multiattack

Tromokratis makes three attacks: one with its pincer, one with its tail, and one with its tentacle grasp.

Pincer

Melee Weapon Attack +18 to hit, reach 20 ft., one target. 20 () Bludgeoning damage, and if the target is a creature, it is (escape DC 26). Until the grapple ends, the target is , and Tromokratis can't use this attack on anyone else.

Tail

Melee Weapon Attack +18 to hit, reach 20 ft., one target. 23 () Bludgeoning damage, and if the target is a creature, it is knocked .

Tentacle Grasp

Melee Weapon Attack +18 to hit, reach 20 ft., one creature. 20 () Bludgeoning damage, and the target is (escape DC 26). If the target doesn't escape by the end of its next turn, Tromokratis throws the target up to 60 feet in a straight line. The target lands and takes 21 () Bludgeoning damage.

Bite

Melee Weapon Attack +18 to hit, reach 5 ft., one target. 29 () Piercing damage. If the target is a Large or smaller creature by Tromokratis, that creature is swallowed, and the grapple ends. While swallowed, the creature is and , it has Cover against attacks and other effects outside Tromokratis, and it takes 42 () Acid damage at the start of each of Tromokratis's turns. If Tromokratis takes 50 damage or more on a single turn from a creature inside it, Tromokratis must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall in a space within 10 feet of Tromokratis. If Tromokratis dies, a swallowed creature is no longer by it and can escape from the corpse by using 15 feet of movement, exiting .

Legendary Actions

Move

Tromokratis moves up to half its speed.

Tail

Tromokratis makes one tail attack.

Bite (Costs 3 Actions)

Tromokratis makes one bite attack.

Mythic Actions

Rampage

Tromokratis makes two attacks: one with its tail and one with its tentacle grasp.

Coral Growth (Costs 2 Actions)

Each creature within 10 feet of Tromokratis must make a DC 25 Dexterity saving throw, taking 13 () Slashing damage on a failed save, or half as much damage on a successful one. Until the start of its next turn, Tromokratis and its hearts gain a +2 bonus to AC.
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