Armor Class
13
Valetta
Medium Humanoid · Neutral
Hit Points
27 (5d8 + 5)
Speed
Walk 25 ft.
CR
2
Traits
Divine Eminence
As a bonus action, Valetta can expend a spell slot to cause her melee weapon attacks to magically deal an extra 10 () Radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Valetta expends a spell slot of 2nd level or higher, the extra damage increases by for each level above 1st.
Actions
Breathe Weapon
Valetta can use her action to exhale a 5-foot-wide, 30-foot line of lightning (but can't do this again until she finishes a short or long rest); each creature in the line must make a DC 11 Dexterity saving throw, taking Lightning damage on a failed save, or half as much damage on a successful one.
Mace
Melee Weapon Attack +2 to hit, reach 5 ft., one target. 3 () Bludgeoning damage.