Armor Class
14
Vampirate Mage
Medium Undead · Lawful Evil
Hit Points
68 (8d8 + 32)
Speed
Walk 30 ft.
CR
5
Traits
Explode
When the mage is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 11 () Necrotic damage.
Spider Climb
The mage can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Unusual Nature
The mage doesn't require air or drink.
Actions
Multiattack
The mage makes two Ray of Cold attacks.
Energy Drain
Melee or Ranged Spell Attack +5 to hit, reach 5 ft. or range 30 ft., one creature. 22 () Necrotic damage. A Humanoid reduced to 0 hit points by this attack dies and instantly transforms into a free-willed shadow under the DM's control.
Ray of Cold
Ranged Spell Attack +5 to hit, range 120 ft., one target. 11 () Cold damage.