← Vampirate Captain All Monsters Vampire →
Monster

Vampirate Mage

Medium Undead · Lawful Evil

Boo's Astral Menagerie Page 63
Armor Class 14
Hit Points 68 (8d8 + 32)
Speed Walk 30 ft.
CR 5
STR 12 +1
DEX 14 +2
CON 18 +4
INT 13 +1
WIS 14 +2
CHA 15 +2

Traits

Explode

When the mage is reduced to 0 hit points, it explodes in a cloud of ash. Any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 11 () Necrotic damage.

Spider Climb

The mage can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Unusual Nature

The mage doesn't require air or drink.

Actions

Multiattack

The mage makes two Ray of Cold attacks.

Energy Drain

Melee or Ranged Spell Attack +5 to hit, reach 5 ft. or range 30 ft., one creature. 22 () Necrotic damage. A Humanoid reduced to 0 hit points by this attack dies and instantly transforms into a free-willed shadow under the DM's control.

Ray of Cold

Ranged Spell Attack +5 to hit, range 120 ft., one target. 11 () Cold damage.
Confirmation

Are you sure?