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Monster

Varram

Medium Humanoid · Neutral Evil

The Rise of Tiamat Page 9
Armor Class 16
Hit Points 110 (17d8 + 34)
Speed Walk 30 ft.
CR 7
STR 11 +0
DEX 18 +4
CON 14 +2
INT 13 +1
WIS 12 +1
CHA 16 +3

Traits

Dragon Fanatic

Varram has advantage on saving throws against being or . While Varram can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, Varram ignores the effects of being or .

Fanatic Advantage

Once per turn, if Varram makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 10 () damage.

Limited Flight

Varram can use a bonus action to gain a flying speed of 30 feet until the end of its turn.

Pack Tactics

Varram has advantage on an attack roll against a creature if at least one of Varram's allies is within 5 feet of the creature and the ally isn't .

Actions

Multiattack

Varram attacks twice with its shortsword.

Shortsword

Melee Weapon Attack +7 to hit, reach 5 ft., one target. 6 () Piercing damage plus 10 () damage of the type to which Varram has resistance.

Orb of Dragon's Breath (3/Day)

Ranged Spell Attack +7 to hit, range 90 ft., one target. 27 () damage of the type to which Varram has damage resistance.
Confirmation

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