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Monster

Vegepygmy Scavenger

Small Plant · Neutral

Quests from the Infinite Staircase Page 218
Armor Class 13
Hit Points 13 (3d6 + 3)
Speed Walk 30 ft.
CR 1/4
STR 7 -2
DEX 14 +2
CON 13 +1
INT 6 -2
WIS 11 +0
CHA 7 -2

Traits

Plant Camouflage

The vegepygmy has advantage on Dexterity () checks it makes in any terrain with ample obscuring vegetation.

Regeneration

The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or Necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Claw

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Slashing damage.

Sling

Ranged Weapon Attack +4 to hit, range 30/120 ft., one target. 4 () Bludgeoning damage.

Bonus Actions

Nimble Escape

The vegepygmy takes the or action.
Confirmation

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