Armor Class
13
Vellynne Harpell
Medium Humanoid · Neutral
Hit Points
67 (9d8 + 27)
Speed
Walk 20 ft.
CR
4
Traits
Special Equipment
Vellynne wears and carries a (see "Actions" below).
Actions
Vampiric Touch (3rd-Level Spell; Requires a Spell Slot)
Melee Spell Attack +6 to hit, reach 5 ft., one creature. 10 () Necrotic damage, and Vellynne regains hit points equal to half the Necrotic damage dealt. If Vellynne casts this spell using a spell slot of 4th level or higher, the Necrotic damage increases by for each slot level above 3rd.
Chill Touch (Cantrip)
Ranged Spell Attack +6 to hit, range 120 ft., one creature. 9 () Necrotic damage, and the target can't regain hit points until the start of Vellynne's next turn.
Wand of Magic Missiles
While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the spell from it. She can expend 1 charge to cast the 1st-level version of the spell. She can increase the spell slot level by one for each additional charge she expends. The wand regains expended charges daily at dawn. If the wand's last charge is expended, roll a ; on a 1, the wand crumbles into ashes and is destroyed.