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Monster

Victoro Cassalanter

Medium Humanoid · Lawful Evil

Waterdeep: Dragon Heist Page 218
Armor Class 15
Hit Points 97 (15d8 + 30)
Speed Walk 30 ft.
CR 10
STR 13 +1
DEX 13 +1
CON 14 +2
INT 16 +3
WIS 17 +3
CHA 18 +4

Traits

Special Equipment

Victoro wears a and disguised to look like fine clothing. He carries a shaped like a ruby-tipped cane.

Fey Ancestry

Victoro has advantage on saving throws against being , and magic can't put him to sleep.

Rod of Rulership

Victoro can use an action to present the rod and command obedience from each creature of his choice that he can see within 120 feet of him. Each target must succeed on a DC 15 Wisdom saving throw or be for 8 hours by Victoro. While in this way, the creature regards Victoro as its trusted leader. If harmed by Victoro or his companions, or commanded to do something contrary to its nature, a target ceases to be in this way. The rod can't be used again until the next dawn.

Actions

Multiattack

Victoro makes two attacks with his rapier.

Rapier

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Piercing damage.

Cloak of Shadows (2/Day)

Victoro becomes until the end of his next turn. He becomes visible early immediately after he attacks or casts a spell.

Summon Devil (Recharges after 9 Days)

Victoro summons a . The devil appears in an unoccupied space within 30 feet of Victoro, acts as Victoro's ally, and can't summon other devils. It remains for 1 minute, until it or Victoro dies, or until Victoro dismisses it as an action.
Confirmation

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