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Monster

Waeloquay

Gargantuan Elemental · Neutral Evil

Chains of Asmodeus Page 175
Armor Class 14
Hit Points 290 (20d20 + 80)
Speed Walk 30 ft., Swim 90 ft.
CR 18
STR 26 +8
DEX 14 +2
CON 18 +4
INT 8 -1
WIS 10 +0
CHA 12 +1

Traits

Magic Resistance

Waeloquay has advantage on saving throws against spells and other magical effects.

Legendary Resistance (3/Day)

If Waeloquay fails a saving throw, he can choose to succeed instead.

Water Form

Waeloquay can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack

Waeloquay makes three Slam attacks.

Slam

Melee Weapon Attack +14 to hit, reach 15 ft., one target. 26 () Bludgeoning damage.

Whelm Recharge 4

Each creature in Waeloquay's space must make a DC 22 Strength saving throw. On a failed save, a target takes 21 () Bludgeoning damage. If it is Large or smaller, it also has the condition (escape DC 20). Until this grapple ends, the target is and unable to breathe, unless it can breathe water. If the save is successful, the target is pushed out of Waeloquay's space. Waeloquay can grapple one Large creature or up to four Medium or smaller creatures at one time. At the start of each of Waeloquay's turns, each target by it takes 21 () Bludgeoning damage. A creature within 5 feet of Waeloquay can pull a creature or object out of it by taking an action to make a DC 22 Strength check and succeeding.

Legendary Actions

Flow

Waeloquay moves up to its speed.

Crush (Costs 2 Actions)

One creature that Waeloquay is grappling takes 44 () Bludgeoning damage.

Pummel (Costs 2 Actions)

Waeloquay makes a Slam attack with advantage.
Confirmation

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