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Monster

Walnut Dankgrass

Medium Humanoid · Lawful Neutral

Acquisitions Incorporated Page 204
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed Walk 35 ft.
CR 3
STR 8 -1
DEX 16 +3
CON 14 +2
INT 10 +0
WIS 18 +4
CHA 10 +0

Traits

Fey Ancestry

Walnut has advantage on saving throws against being , and magic can't put her to sleep.

Mask of the Wild

Walnut can attempt to hide even when she is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Wild Shape (Recharges after a Short or Long rest)

As a bonus action, Walnut can assume the shape of a dire wolf. She can stay in this form for 3 hours or until she reverts to her normal form as a bonus action. She automatically reverts if she falls , drops to 0 hit points, or dies.
While transformed, Walnut's game statistics are replaced by the statistics of the dire wolf, except she retains her alignment, personality, and Intelligence, Wisdom, and Charisma scores.
Her attacks in beast form are magical. While in beast form, Walnut can use a bonus action to expend one spell slot and regain hit points per level of the spell slot expended.

Actions

Multiattack

Walnut makes two attacks with Foremother or her longbow.

Foremother (+1 Scimitar)

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 () Slashing damage.

Longbow

Ranged Weapon Attack +5 to hit, range 150/600 ft., one target. 7 () Piercing damage.
Confirmation

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