Armor Class
16
Werewyvern
Medium Dragon · Chaotic Evil
Hit Points
152 (16d8 + 80)
Speed
Walk 30 ft., Fly 40 ft. ((wyvern or hybrid form only))
CR
8
Traits
Flyby (Wyvern or Hybrid Form Only)
The werewyvern doesn't provoke an Opportunity Attack action when it flies out of an enemy's reach.
Actions
Multiattack
The werewyvern makes three attacks, using Javelin or Rend in any combination. It can replace one of these attacks with one Stinger attack.
Javelin (Humanoid or Hybrid Form Only)
Melee or Ranged Attack +7, reach 5 ft. or range 30/120 ft. 18 () Piercing damage.
Rend
Melee Attack +7, reach 5 ft. 18 () Slashing damage.
Stinger (Wyvern or Hybrid Form Only)
Melee Attack +7, reach 5 ft. 7 () Piercing damage plus 16 () Poison damage, and the target has the condition until the start of the werewyvern's next turn. If the target is a Humanoid, it is subjected to the following effect. CON Save DC 16.
Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewyvern under the DM's control and has 20 Hit Points.
Success: The target is immune to this werewyvern's curse for 24 hours.
Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewyvern under the DM's control and has 20 Hit Points.
Success: The target is immune to this werewyvern's curse for 24 hours.
Bonus Actions
Shape-Shift
The werewyvern shape-shifts into a Medium wyvern-humanoid hybrid or a Large wyvern, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.