← Whirlwyrm All Monsters White Abishai →
Monster

Whistler

Large Aberration · Neutral Evil

Journeys through the Radiant Citadel Page 221
Armor Class 15
Hit Points 180 (24d10 + 48)
Speed Walk 40 ft.
CR 9
STR 13 +1
DEX 16 +3
CON 14 +2
INT 15 +2
WIS 16 +3
CHA 18 +4

Traits

Blurred Form

Attack rolls against the whistler are made with disadvantage unless the whistler is .

Unusual Nature

The whistler doesn't require air, food, drink, or sleep.

Actions

Multiattack

The whistler makes three Psychic Swipe attacks.

Psychic Swipe

Melee Spell Attack +8 to hit, reach 10 ft., one creature. 15 () Psychic damage.

Otherworldly Melody Recharge 5

The whistler telepathically whistles an otherworldly melody into the minds of up to two creatures it can see within range of its telepathy. Each target must succeed on a DC 16 Wisdom saving throw or take 33 () Psychic damage and become of the whistler for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Surreal Step

The whistler teleports up to 20 feet to an unoccupied space it can see.
Confirmation

Are you sure?