Armor Class
13
Wine Weird
Large Elemental · Neutral
Hit Points
58 (9d10 + 9)
Speed
Walk, Swim 60 ft.
CR
3
Traits
Invisible in Water
The wine weird is while fully immersed in water.
Water Bound
The wine weird dies if it leaves the water to which it is bound or if that water is destroyed.
Actions
Constrict
Melee Weapon Attack +5 to hit, reach 10 ft., one creature. 13 () Bludgeoning damage. If the target is Medium or smaller, it is (escape DC 13) and pulled 5 feet toward the wine weird. Until this grapple ends, the target is , the wine weird tries to drown it, and the wine weird can't constrict another target.