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Monster

Wine Weird

Large Elemental · Neutral

Tomb of Annihilation Page 141
Armor Class 13
Hit Points 58 (9d10 + 9)
Speed Walk, Swim 60 ft.
CR 3
STR 17 +3
DEX 16 +3
CON 13 +1
INT 11 +0
WIS 10 +0
CHA 10 +0

Traits

Invisible in Water

The wine weird is while fully immersed in water.

Water Bound

The wine weird dies if it leaves the water to which it is bound or if that water is destroyed.

Actions

Constrict

Melee Weapon Attack +5 to hit, reach 10 ft., one creature. 13 () Bludgeoning damage. If the target is Medium or smaller, it is (escape DC 13) and pulled 5 feet toward the wine weird. Until this grapple ends, the target is , the wine weird tries to drown it, and the wine weird can't constrict another target.
Confirmation

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