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Monster

Witherbloom Apprentice

Small, Medium Humanoid · Any Alignment

Strixhaven: A Curriculum of Chaos Page 221
Armor Class 13
Hit Points 44 (8d8 + 8)
Speed Walk 30 ft.
CR 2
STR 10 +0
DEX 14 +2
CON 13 +1
INT 12 +1
WIS 15 +2
CHA 11 +0

Traits

Regeneration

The apprentice regains 5 hit points at the start of its turn if it has at least 1 hit point.

Verdant Talisman

At the end of a 10-minute ritual, the apprentice can touch one willing creature (including itself) and bestow upon it a small talisman imbued with magic. Upon receiving the talisman, the creature gains 10 temporary hit points, and it can add to its initiative rolls while it wears the talisman. These benefits last for 1 hour or until the apprentice conducts another ritual to bestow another talisman. When the benefits expire, the talisman crumbles to dust.

Actions

Briar Vine

Melee Spell Attack +4 to hit, reach 15 ft., one target. 7 () Piercing damage plus 9 () Poison damage. If the target is a Large or smaller creature, the apprentice can pull it up to 10 feet closer to itself.

Reactions

Wither Burst

When the apprentice sees a creature within 30 feet of itself drop to 0 hit points, the apprentice channels the expended life essence and targets another creature it can see within 30 feet of itself. The target must succeed on a DC 12 Constitution saving throw or become for 1 minute. While in this way, the target takes 3 () Poison damage at the start of each of its turns. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Confirmation

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