Armor Class
14
Withers
Medium Undead · Neutral Evil
Hit Points
45 (6d8 + 18)
Speed
Walk 30 ft.
CR
4
Traits
Special Equipment
Withers carries the .
Sunlight Sensitivity
While in sunlight, Withers has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Multiattack
Withers makes two longsword attacks. He can use his Life Drain in place of one longsword attack.
Life Drain
Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 () Necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the Withers's control, unless the humanoid is restored to life or its body is destroyed. Withers can have no more than twelve zombies under its control at one time.
A humanoid slain by this attack rises 24 hours later as a zombie under the Withers's control, unless the humanoid is restored to life or its body is destroyed. Withers can have no more than twelve zombies under its control at one time.
Longsword
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Slashing damage, or 7 () Slashing damage if used with two hands.