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Monster

Wraith

Medium Undead · Neutral Evil

Monster Manual Page 302
Armor Class 13
Hit Points 67 (9d8 + 27)
Speed Walk, Fly 60 ft. ((hover))
CR 5
STR 6 -2
DEX 16 +3
CON 16 +3
INT 12 +1
WIS 14 +2
CHA 15 +2

Traits

Incorporeal Movement

The wraith can move through other creatures and objects as if they were Difficult Terrain. It takes 5 () Force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Life Drain

Melee Weapon Attack +6 to hit, reach 5 ft., one creature. 21 () Necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Create Specter

The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a in the space of its corpse or in the nearest unoccupied space. The is under the wraith's control. The wraith can have no more than seven specters under its control at one time.
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