Armor Class
18
Wurm
Huge Monstrosity · Unaligned
Hit Points
200 (16d12 + 96)
Speed
Walk 50 ft., Burrow 30 ft.
CR
14
Traits
Siege Monster
The wurm deals double damage to objects and structures.
Earth Tremors
The wurm creates earth tremors as it moves overland or underground. Any creature that comes within 30 feet of the moving wurm for the first time on a turn must succeed on a DC 20 Dexterity saving throw or take 10 () Bludgeoning damage and fall . Any structure or object anchored to the ground that comes within 30 feet of the moving wurm for the first time on a turn takes 10 () Force damage.
Tunneler
The wurm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.
Actions
Bite
Melee Weapon Attack +12 to hit, reach 10 ft., one target. 24 () Piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 20 Dexterity saving throw or be swallowed by the wurm. A swallowed creature is and , has Cover against attacks and other effects outside the wurm, and takes 17 () Acid damage at the start of each of the wurm's turns. If the wurm takes 30 damage or more on a single turn from a creature inside it, the wurm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall in a space within 10 feet of the wurm. If the wurm dies, a swallowed creature is no longer by it and can escape from the corpse by using 20 feet of movement, exiting .