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Monster

X01

Huge Construct · Lawful Neutral

Turn of Fortune's Wheel Page 91
Armor Class 17
Hit Points 209 (22d12 + 66)
Speed Walk 40 ft., Fly 40 ft. ((hover))
CR 13
STR 19 +4
DEX 16 +3
CON 17 +3
INT 19 +4
WIS 17 +3
CHA 15 +2

Traits

Axiomatic Mind

X01 can't be compelled to act in a manner contrary to its nature or its instructions.

Combat Ready

X01 has advantage on initiative rolls.

Disintegration

If X01 dies, its body disintegrates into dust, leaving behind anything it was carrying.

Legendary Resistance (4/Day)

If X01 fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

X01 makes one Pincer attack and two Tentacle attacks.

Pincer

Melee Weapon Attack +9 to hit, reach 10 ft., one target. 13 () Bludgeoning damage plus 10 () Force damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or have the condition until the end of its next turn.

Tentacle

Melee Weapon Attack +9 to hit, reach 10 ft., one target. 15 () Piercing damage, and if the target is a Medium or smaller creature, it has the condition (escape DC 14). Until this grapple ends, X01 can't use this tentacle against other targets. X01 has six tentacles, each of which can grapple one target.

Reactions

Counter Magic

X01 attempts to interrupt a creature it can see that is casting a spell. If the spell is 3rd level or lower, it fails and has no effect. If the spell is 4th level or higher, X01 makes an Intelligence check (DC 10 + the spell's level). On a success, the spell fails and has no effect.

Lightning Rebuke

When a creature within 120 feet of X01 damages it, X01 magically retaliates with an arc of lightning. The creature must make a DC 17 Dexterity saving throw, taking 11 () Lightning damage on a failed save, or half as much damage on a successful one.
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