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Monster

Yagra Stonefist

Medium Humanoid · Neutral

Waterdeep: Dragon Heist Page 20
Armor Class 11
Hit Points 32 (5d8 + 10)
Speed Walk 30 ft.
CR 1/2
STR 15 +2
DEX 11 +0
CON 14 +2
INT 10 +0
WIS 10 +0
CHA 11 +0

Traits

Relentless Endurance

When reduced to 0 hit points, Yagra drops to 1 hit point instead (but can't do this again until she finishes a long rest).

Pack Tactics

Yagra has advantage on an attack roll against a creature if at least one of her allies is within 5 feet of the creature and the ally isn't .

Savage Attacks

When she scores a critical hit Yagra can roll one of the weapon's damage dice and add it to the extra damage of the critical hit.

Actions

Multiattack

Yagra makes two melee attacks.

Mace

Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 () Bludgeoning damage.

Heavy Crossbow

Ranged Weapon Attack +2 to hit, range 100/400 ft., one target. 5 () Piercing damage.
Confirmation

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