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Monster

Yeenoghu

Huge Fiend · Chaotic Evil

Mordenkainen Presents: Monsters of the Multiverse Page 270
Armor Class 20
Hit Points 333 (23d12 + 184)
Speed Walk 50 ft.
CR 24
STR 29 +9
DEX 16 +3
CON 26 +8
INT 16 +3
WIS 24 +7
CHA 15 +2

Traits

Legendary Resistance (3/Day)

If Yeenoghu fails a saving throw, he can choose to succeed instead.

Magic Resistance

Yeenoghu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Yeenoghu makes three Flail attacks.

Flail

Melee Weapon Attack +16 to hit, reach 15 ft., one target. 22 () Force damage. If it's his turn, Yeenoghu can cause the target to suffer one of the following additional effects, each of which he can apply only once per turn
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Confusion
The target must succeed on a DC 17 Wisdom saving throw or be affected by the confusion spell until the start of Yeenoghu's next turn.
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Force
The target takes an extra 13 () Force damage.
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Paralysis
The target must succeed on a DC 17 Constitution saving throw or be until the start of Yeenoghu's next turn.

Bite

Melee Weapon Attack +16 to hit, reach 10 ft., one target. 20 () Acid damage.

Bonus Actions

Rampage

When Yeenoghu reduces a creature to 0 hit points with a melee attack, he moves up to half his speed and makes one Bite attack.

Legendary Actions

Charge

Yeenoghu moves up to his speed.

Swat Away

Yeenoghu makes one Flail attack. If the attack hits, the target must succeed on a DC 24 Strength saving throw or be pushed up to 15 feet in a straight line away from Yeenoghu. If the saving throw fails by 5 or more, the target is also knocked .

Savage (Costs 2 Actions)

Yeenoghu makes a separate Bite attack against each creature within 10 feet of him.
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