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Monster

Yinra Emberwind

Medium Humanoid · Neutral Good

Explorer's Guide to Wildemount Page 223
Armor Class 15
Hit Points 16 (3d8 + 3)
Speed Walk 30 ft.
CR 1/2
STR 11 +0
DEX 16 +3
CON 12 +1
INT 14 +2
WIS 13 +1
CHA 11 +0

Traits

Fey Ancestry

Yinra has advantage on saving throws against being , and magic can't put her to sleep.

Keen Hearing and Sight

Yinra has advantage on Wisdom () checks that rely on hearing or sight.

Actions

Shortsword

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Piercing damage.

Longbow

Ranged Weapon Attack +5 to hit, range 150/600 ft., one target. 7 () Piercing damage.
Confirmation

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