Armor Class
15
Yinra Emberwind
Medium Humanoid · Neutral Good
Hit Points
16 (3d8 + 3)
Speed
Walk 30 ft.
CR
1/2
Traits
Fey Ancestry
Yinra has advantage on saving throws against being , and magic can't put her to sleep.
Keen Hearing and Sight
Yinra has advantage on Wisdom () checks that rely on hearing or sight.
Actions
Shortsword
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Piercing damage.
Longbow
Ranged Weapon Attack +5 to hit, range 150/600 ft., one target. 7 () Piercing damage.