Armor Class
13
Yorb
Small Humanoid · Lawful Evil
Hit Points
49 (9d6 + 18)
Speed
Walk 25 ft., Climb 25 ft.
CR
2
Traits
Amphibious
Yorb can breathe air and water.
Poisonous Skin
Any creature that grapples Yorb or otherwise comes into direct contact with Yorb's skin must succeed on a DC 12 Constitution saving throw or become for 1 minute. A creature no longer in direct contact with Yorb can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Standing Leap
Yorb's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Dagger
Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 () Piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 () Poison damage.
Shortbow
Ranged Weapon Attack +5 to hit, range 80/320 ft., one target. 6 () Piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 () Poison damage.
Mesmerizing Chirr Recharge 6
Yorb makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 15 feet of Yorb and able to hear it must succeed on a DC 12 Wisdom saving throw or be until the end of Yorb's next turn.