Armor Class
17
Young Copper Dragon
Large Dragon · Chaotic Good
Hit Points
119 (14d10 + 42)
Speed
Walk 40 ft., Climb 40 ft., Fly 80 ft.
CR
7
Actions
Multiattack
The dragon makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack +7 to hit, reach 10 ft., one target. 15 () Piercing damage.
Claw
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 () Slashing damage.
Breath Weapons Recharge 5
The dragon uses one of the following breath weapons.
list
list-hang-notitle
item
Acid Breath
The dragon exhales acid in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 () Acid damage on a failed save, or half as much damage on a successful one.
item
Slowing Breath
The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
list
list-hang-notitle
item
Acid Breath
The dragon exhales acid in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 () Acid damage on a failed save, or half as much damage on a successful one.
item
Slowing Breath
The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.