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Monster

Young Red Shadow Dragon

Large Dragon · Chaotic Evil

Monster Manual Page 85
Armor Class 18
Hit Points 178 (17d10 + 85)
Speed Walk 40 ft., Climb 40 ft., Fly 80 ft.
CR 13
STR 23 +6
DEX 10 +0
CON 21 +5
INT 14 +2
WIS 11 +0
CHA 19 +4

Traits

Living Shadow

While in dim light or darkness, the dragon has resistance to damage that isn't force, psychic, or radiant.

Shadow Stealth

While in dim light or darkness, the dragon can take the action as a bonus action.

Sunlight Sensitivity

While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Multiattack

The dragon makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack +11 to hit, reach 10 ft., one target. 17 () Piercing damage plus 3 () Necrotic damage.

Claw

Melee Weapon Attack +11 to hit, reach 5 ft., one target. 13 () Slashing damage.

Shadow Breath Recharge 5

The dragon exhales shadowy fire in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 56 () Necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead rises from its corpse and acts immediately after the dragon in the initiative count. The shadow is under the dragon's control.
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