Armor Class
16
Young Sea Serpent
Huge Dragon · Neutral
Hit Points
123 (13d12 + 39)
Speed
Walk 10 ft., Swim 40 ft.
CR
8
Traits
Amphibious
The sea serpent can breathe air and water.
Siege Monster
The sea serpent deals double damage to objects and structures.
Actions
Multiattack
The sea serpent makes one Bite attack and one Constrict or Tail attack.
Bite
Melee Weapon Attack +7 to hit, reach 10 ft., one target. 15 () Piercing damage plus 5 () Cold damage.
Constrict
Melee Weapon Attack +7 to hit, reach 20 ft., one creature. 22 () Bludgeoning damage. If the target is Large or smaller, it is (escape DC 15). Until this grapple ends, the target is , and the sea serpent can't constrict another target.
Tail
Melee Weapon Attack +7 to hit, reach 15 ft., one target. 9 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 20 feet away and knocked .
Rime Breath Recharge 5
The sea serpent exhales a 30-foot cone of cold. Each creature in that area must make a DC 14 Constitution saving throw, taking 38 () Cold damage on a failed save, or half as much damage on a successful one.