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Monster

Young Sea Serpent

Huge Dragon · Neutral

Fizban's Treasury of Dragons Page 219
Armor Class 16
Hit Points 123 (13d12 + 39)
Speed Walk 10 ft., Swim 40 ft.
CR 8
STR 19 +4
DEX 12 +1
CON 17 +3
INT 11 +0
WIS 13 +1
CHA 10 +0

Traits

Amphibious

The sea serpent can breathe air and water.

Siege Monster

The sea serpent deals double damage to objects and structures.

Actions

Multiattack

The sea serpent makes one Bite attack and one Constrict or Tail attack.

Bite

Melee Weapon Attack +7 to hit, reach 10 ft., one target. 15 () Piercing damage plus 5 () Cold damage.

Constrict

Melee Weapon Attack +7 to hit, reach 20 ft., one creature. 22 () Bludgeoning damage. If the target is Large or smaller, it is (escape DC 15). Until this grapple ends, the target is , and the sea serpent can't constrict another target.

Tail

Melee Weapon Attack +7 to hit, reach 15 ft., one target. 9 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 20 feet away and knocked .

Rime Breath Recharge 5

The sea serpent exhales a 30-foot cone of cold. Each creature in that area must make a DC 14 Constitution saving throw, taking 38 () Cold damage on a failed save, or half as much damage on a successful one.
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