Armor Class
17
Young Topaz Dragon
Large Dragon · Chaotic Neutral
Hit Points
127 (17d10 + 34)
Speed
Walk 40 ft., Fly 80 ft., Swim 40 ft.
CR
7
Traits
Amphibious
The dragon can breathe both air and water.
Actions
Multiattack
The dragon makes one Bite attack and two Claw attacks.
Bite
Melee Weapon Attack +6 to hit, reach 10 ft., one target. 14 () Piercing damage plus 3 () Necrotic damage.
Claw
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () Slashing damage.
Desiccating Breath Recharge 5
The dragon exhales yellowish necrotic energy in a 30-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 28 () Necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn't weakened.