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Monster

Young Topaz Dragon

Large Dragon · Chaotic Neutral

Fizban's Treasury of Dragons Page 223
Armor Class 17
Hit Points 127 (17d10 + 34)
Speed Walk 40 ft., Fly 80 ft., Swim 40 ft.
CR 7
STR 17 +3
DEX 12 +1
CON 15 +2
INT 16 +3
WIS 15 +2
CHA 16 +3

Traits

Amphibious

The dragon can breathe both air and water.

Actions

Multiattack

The dragon makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack +6 to hit, reach 10 ft., one target. 14 () Piercing damage plus 3 () Necrotic damage.

Claw

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () Slashing damage.

Desiccating Breath Recharge 5

The dragon exhales yellowish necrotic energy in a 30-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 28 () Necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature's weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn't weakened.
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