Armor Class
18
Zakya Rakshasa
Medium Fiend · Lawful Evil
Hit Points
59 (7d8 + 28)
Speed
Walk 30 ft.
CR
5
Traits
Limited Magic Immunity
The rakshasa can't be affected or detected by spells of 1st level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Magic Weapons
The rakshasa's weapon attacks are magical.
Martial Prowess (1/Turn)
When the rakshasa hits a creature with a melee weapon attack, the attack deals an extra 11 () damage of the weapon's type, and the creature must make a DC 15 Strength saving throw. On a failure, the rakshasa can push the creature up to 10 feet away from it, knock the creature , or make the creature drop one item it is holding of the rakshasa's choice.
Actions
Multiattack
The rakshasa makes three melee weapon attacks. Alternatively, it can make two ranged attacks with its javelins.
Longsword
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 () Slashing damage, or 9 () Slashing damage if used with two hands.
Javelin
Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 30/120 ft., one target. 7 () Piercing damage.