Armor Class
13
Zargash
Medium Humanoid · Chaotic Evil
Hit Points
45 (7d8 + 14)
Speed
Walk 30 ft.
CR
3
Traits
Cling to Life (Recharges after a Long Rest)
The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops to 1 hit point.
Special Equipment
Zargash wears a bat-shaped amulet that has the properties of a .
Actions
Warhammer
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Bludgeoning damage, or 7 () Bludgeoning damage when used with two hands.
Deathly Ray
Ranged Spell Attack +5 to hit, range 60 ft., one creature. 25 () Necrotic damage.
Bonus Actions
Animate Corpse (1/Day)
Zargash targets the lifeless corpse of one Humanoid he can see within 30 feet of him and commands it to rise, transforming it into a zombie under his control. The zombie takes its turn immediately after Zargash. Animating the zombie requires Zargash's (as if on a spell). The zombie reverts to an inanimate corpse after 10 minutes, when it drops to 0 hit points, or when Zargash's ends.