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Monster

Zaythir

Medium Aberration · Neutral

Turn of Fortune's Wheel Page 32
Armor Class 16
Hit Points 123 (19d8 + 38)
Speed Walk 40 ft.
CR 7
STR 13 +1
DEX 17 +3
CON 15 +2
INT 15 +2
WIS 17 +3
CHA 16 +3

Traits

Psychic Defense

While Zaythir is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack

Zaythir makes three Unarmed Strike or Psychic Bolt attacks. It can replace any of these attacks with one use of its Pacifying Touch.

Unarmed Strike

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 () Bludgeoning damage plus 10 () Psychic damage.

Psychic Bolt

Ranged Spell Attack +6 to hit, range 60 ft., one creature. 17 () Psychic damage.

Pacifying Touch

Zaythir touches one creature it can see within 5 feet of itself. The target must succeed on a DC 14 Intelligence saving throw, or Zaythir chooses an action for that target: Attack, Cast a Spell, or . The affected target can't take that action for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a successful save. A target that succeeds on the saving throw becomes immune to this githzerai's Pacifying Touch for 24 hours.
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