Armor Class
16
Zegana
Medium Humanoid · Lawful Neutral
Hit Points
130 (20d8 + 40)
Speed
Walk 30 ft., Swim 40 ft.
CR
16
Traits
Amphibious
Zegana can breathe air and water.
Legendary Resistance (3/Day)
If Zegana fails a saving throw, she can choose to succeed instead.
Magic Resistance
Zegana has advantage on saving throws against spells and other magical effects.
Actions
Prime Speaker's Trident
Melee or Ranged Weapon Attack +10 to hit, reach 5 ft. or range 20/60 ft., one target. 12 () Piercing damage, and the trident emits a thunderous boom. Each creature in a 15-foot cube originating from the prongs of the trident must make a DC 18 Constitution saving throw. On a failed save, the creature takes 9 () Thunder damage and is pushed 10 feet away from Zegana. If the creature is underwater, the damage is increased to 13 (). On a successful save, the creature takes half as much damage and isn't pushed.
Deluge Recharge 4
Zegana conjures a wave of water that crashes down on an area within 120 feet of her. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a DC 18 Dexterity saving throw. On a failed save, a creature takes 18 () Bludgeoning damage and is knocked . On a successful save, a creature takes half as much damage and isn't knocked . The water spreads out across the ground, extinguishing unprotected flames it comes in contact with, and then vanishes.
Legendary Actions
Adaptive Skin
Zegana gains resistance to one damage type of her choice-acid, fire, lightning, or thunder-until the start of her next turn.
Trident
Zegana makes one melee attack with the Prime Speaker's Trident.
Enlarge (Costs 2 Actions)
Zegana casts on herself, using the enlarge option, without expending a spell slot.
Deluge (Costs 3 Actions)
Zegana uses Deluge, if available.