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Monster

Zephyros

Huge Giant · Neutral Good

Storm King's Thunder Page 33
Armor Class 14
Hit Points 200 (16d12 + 96)
Speed Walk 40 ft.
CR 13
STR 27 +8
DEX 10 +0
CON 22 +6
INT 18 +4
WIS 16 +3
CHA 16 +3

Traits

Keen Smell

Zephyros has advantage on Wisdom () checks that rely on smell.

Actions

Fling

Zephyros tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 20 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of Zephyros's choice and land , taking Bludgeoning damage for every 10 feet it was thrown.

Wind Aura

A magical aura of wind surrounds Zephyros. The aura is a 10-foot-radius sphere that lasts as long as he maintains on it (as if on a spell). While the aura is in effect, Zephyros gains a +2 bonus to his AC against ranged weapon attacks, and all open flames within the aura are extinguished unless they are magical.

Multiattack

Zephyros makes two staff attacks.

Staff of the Magi

Melee Weapon Attack +15 to hit, reach 10 ft., one target. 20 () Bludgeoning damage, or 23 () Bludgeoning damage if used with two hands. This damage is considered magical..

Rock

Ranged Weapon Attack +12 to hit, range 60/240 ft., one target. 30 () Bludgeoning damage.
Confirmation

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