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Monster

Zindar

Medium Humanoid · Lawful Good

Tomb of Annihilation Page 239
Armor Class 13
Hit Points 110 (17d8 + 34)
Speed Walk 30 ft.
CR 8
STR 14 +2
DEX 10 +0
CON 14 +2
INT 16 +3
WIS 15 +2
CHA 18 +4

Traits

Dragon Wings

As a bonus action on his turn, Zindar can sprout a pair of dragon wings from his back, gaining a flying speed of 30 feet until he dismisses them as a bonus action.

Actions

Quarterstaff

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Bludgeoning damage, or 6 () Bludgeoning damage when used with two hands.

Breath Weapon Recharge 5

Zindar uses one of the following options:

Fire Breath

Zindar exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 22 () Fire damage on a failed save, or half as much damage on a successful one.

Weakening Breath

Zindar exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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