Armor Class
13
Zindar
Medium Humanoid · Lawful Good
Hit Points
110 (17d8 + 34)
Speed
Walk 30 ft.
CR
8
Traits
Dragon Wings
As a bonus action on his turn, Zindar can sprout a pair of dragon wings from his back, gaining a flying speed of 30 feet until he dismisses them as a bonus action.
Actions
Quarterstaff
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Bludgeoning damage, or 6 () Bludgeoning damage when used with two hands.
Breath Weapon Recharge 5
Zindar uses one of the following options:
Fire Breath
Zindar exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 22 () Fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath
Zindar exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.