Armor Class
13
Zombie Snake
Tiny Undead · Unaligned
Hit Points
2 (1d4)
Speed
Walk 30 ft., Swim 30 ft.
CR
1/8
Traits
Undead Fortitude
If damage reduces the snake to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the snake drops to 1 hit point instead.
Actions
Bite
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 1 Piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 () Poison damage on a failed save, or half as much damage on a successful one.