Armor Class
12, 15
Zorhanna's Simulacrum
Medium Construct · Neutral Evil
Hit Points
99 (18d8 + 18)
Speed
Walk 30 ft.
CR
12
Traits
Magic Resistance
The simulacrum has advantage on saving throws against spells and other magical effects.
Simulacrum
The simulacrum can't regain expended spell slots or use the properties of the shard solitaire necklace. (The shard solitaire is currently attuned to the Far Realm entity trapped inside.) If the simulacrum drops to 0 hit points, it turns to snow and melts away, and the shard solitaire necklace teleports to the safe in Zorhanna's vault tower.
Actions
Dagger
Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage.