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Monster

Zorhanna's Simulacrum

Medium Construct · Neutral Evil

Keys from the Golden Vault Page 184
Armor Class 12, 15
Hit Points 99 (18d8 + 18)
Speed Walk 30 ft.
CR 12
STR 10 +0
DEX 14 +2
CON 12 +1
INT 20 +5
WIS 15 +2
CHA 16 +3

Traits

Magic Resistance

The simulacrum has advantage on saving throws against spells and other magical effects.

Simulacrum

The simulacrum can't regain expended spell slots or use the properties of the shard solitaire necklace. (The shard solitaire is currently attuned to the Far Realm entity trapped inside.) If the simulacrum drops to 0 hit points, it turns to snow and melts away, and the shard solitaire necklace teleports to the safe in Zorhanna's vault tower.

Actions

Dagger

Melee or Ranged Weapon Attack +6 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage.
Confirmation

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