Eldritch Cannon
Utility Object
Eldritch Cannon
Utility Object · Tiny / Small
Defenses & Weaknesses
- Immunities
- PoisonPsychic
Object Rules
Created By The Eldritch Cannon</span> Subclass Feature.
Actions
Activate Cannon (Requires You to be within 60 Feet of the Cannon)
As a Bonus Action, you order the cannon to use the Flamethrower, Force Ballista, or Protector option below; you can direct the cannon to move up to 15 feet before or after that option:
- Flamethrower.
The cannon blasts fire in a 15-foot Cone [Area Of Effect]. Each creature in that area makes a Dexterity saving throw against {@dcYourSpellSave}, taking Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the Cone [Area Of Effect] that aren't being worn or carried start burning.
- Force Ballista.
Make a ranged spell attack originating from the cannon at one creature or object within 120 feet of it. On a hit, the target takes Force damage, and if the target is a creature, it is pushed up to 5 feet away from the cannon.
- Protector.
The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of the cannon a number of Temporary Hit Points equal to plus your Intelligence modifier (minimum of +1).