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Object

Flamethrower Coach

Siege Weapon

Dungeon Master's Guide (2024) Page 96
Object Durability

Flamethrower Coach

Siege Weapon · Large

Armor Class 19
Hit Points 100
Reference

Object Rules

Powered by magic, this iron coach has a flamethrower turret mounted atop it.

The coach can accommodate up to two Medium creatures. An iron hatch in the vehicle's underbelly grants access. Narrow slits in the front, sides, and back of the coach allow its occupants to see outside. A creature in the coach has Cover against attacks and other effects that originate outside it.

The coach is designed for a crew of two: a driver and a gunner. The driver can take the action to move and turn the coach, which has a Speed of 30 feet, using levers and pedals inside. The gunner can use the Flamethrower action to aim and fire it.

In Play

Actions

Flamethrower

DEX Save DC 15, each creature in a 60-foot-long, 5-foot-wide Line [Area Of Effect].
Failure: 14 () Fire damage, and the creature starts burning.
Success: Half damage only.

Confirmation

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