Water Whip
Elemental Discipline
Description
You can spend 2 ki points as an action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes Bludgeoning damage, plus an extra Bludgeoning damage for each additional ki point you spend, and you can either knock it or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don't pull it or knock it .