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Psionic

Mastery of Force

Psionic Discipline · Wu Jen

UATHEMYSTICCLASS Page 18
Type Psionic Discipline
Mystic Order Wu Jen
Modes 7

Description

As a student of psionic power, you perceive the potential energy that flows through all things. You reach out with your mind, transforming the potential into the actual. Objects and creatures move at your command.

Psychic Focus

While focused on this discipline, you have advantage on Strength checks.

Psionic Modes

Push

1–7 psi

As an action, choose one creature you can see within 60 feet of you. The target must make a Strength saving throw. On a failed save, it takes Force damage per psi point spent and is pushed up to 5 feet per point spent in a straight line away from you. On a successful save, it takes half as much damage.

Move

2–7 psi

Choose one object you can see within 60 feet of you that isn't being worn or carried by another creature and that isn't secured in place. It can't be larger than 20 feet on a side, and its maximum weight depends on the psi points spent on this ability, as shown below.

As an action, you move the object up to 60 feet, and you must keep the object within sight during this movement. If the object ends this movement in the air, it falls. If the object would fall on a creature, the creature must succeed on a DC 10 Dexterity saving throw or take damage as listed on the table below.

Psi SpentMaximum WeightBludgeoning damage
225 lbs.
350 lbs.
5250 lbs.
6500 lbs.
71,000 lbs.

Inertial Armor

2 psi

As an action, you sheathe yourself in an intangible field of magical force. For 8 hours, your base AC is 14 + your Dexterity modifier, and you gain resistance to Force damage. This effect ends if you are wearing or don armor.

Telekinetic Barrier

3 psi Concentration · 10 min

As an action, you create a transparent wall of telekinetic energy, at least one portion of which must be within 60 feet of you. The wall is 40 feet long, 10 feet high, and 1 inch thick. The wall lasts until your ends. Each 10-foot section of the wall has an AC of 10 and 10 hit points.

Grasp

3 psi Concentration · 1 min

You attempt to grasp a creature in telekinetic energy and hold it captive. As an action, choose one creature you can see within 60 feet of you. The target must succeed on a Strength saving throw or be by you until your ends or until the target leaves your reach, which is 60 feet for this grapple.

The target can escape by succeeding on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your psionic ability plus your proficiency bonus. When a target attempts to escape in this way, you can spend psi points to boost your check, abiding by your psi limit. You gain a +1 bonus per psi point spent.

While a target is in this manner, you create one of the following effects as an action:

Crush

1–7 psi

The target takes Bludgeoning damage per psi point spent.

Move

1–7 psi

You move the target up to 5 feet per psi point spent. You can move it in the air and hold it there. It falls if the grapple ends.

Confirmation

Are you sure?