Charm of the Gem
Charm
Supernatural Reward
Charm
A charm granted through adventure, divine favor, supernatural influence, or a consequential bargain.
Player Reference
Effects
As an action, you create a spray of gems in a 30-foot cone originating from you. Each creature in that area must make a DC 15 Dexterity saving throw. On a failed save, a creature takes an amount of Bludgeoning damage equal to the number of gems created. On a successful save, a creature takes half as much damage. The gems remain after the effect ends, and each one is worth 10 gp. Once used three times, the charm vanishes from you.