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Skill

Acrobatics

Skill · Dexterity

Player's Handbook
Associated Ability Dexterity
Ability Code DEX
Rules Source Player's Handbook
Rules Availability Sourcebook

Rules

Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The DM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips.

Using Acrobatics

Acrobatics (Dexterity)

A Acrobatics check normally uses Dexterity . The Dungeon Master may call for a different ability when the situation justifies it.

It Has Been Said…

The Tomato-Based Explanation

Acrobatics is flipping over a barrel of tomatoes.

Confirmation

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