Acrobatics
Skill · Dexterity
Rules
Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The DM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips.
Using Acrobatics
Acrobatics (Dexterity)
A Acrobatics check normally uses Dexterity . The Dungeon Master may call for a different ability when the situation justifies it.
The Tomato-Based Explanation
Acrobatics is flipping over a barrel of tomatoes.