Until the spell ends, ice rimes your body, and you gain the following benefits:
Investiture of Ice
Level 6 Transmutation · Concentration
Casting Time1 action
RangeSelf
DurationConcentration, up to 10 minute
Components
V, S
Spell Description
You are immune to Cold damage and have resistance to Fire damage.
You can move across Difficult Terrain created by ice or snow without spending extra movement.
The ground in a 10-foot radius around you is icy and is Difficult Terrain for creatures other than you. The radius moves with you.
You can use your action to create a 15-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes Cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.