You spray a 15-foot cone of spectral cards. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes Force damage and has the condition until the end of its next turn. On a successful save, a creature takes half as much damage only.
Spray of Cards
Level 2 Conjuration
Casting Time1 action
Range15 feet
DurationInstantaneous
Components
V, S, M (a deck of cards)
Material: a deck of cards
Spell Description
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by for each slot level above 2nd.