A 20-foot-radius sphere of whirling air springs into existence, centered on a point you choose within range. The sphere remains for the spell's duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take Bludgeoning damage. The sphere's space is Difficult Terrain.
Storm Sphere
Level 4 Evocation · Concentration
Casting Time1 action
Range150 feet
DurationConcentration, up to 1 minute
Components
V, S
Spell Description
At Higher Levels
Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes Lightning damage.
When you cast this spell using a spell slot of 5th level or higher, the damage for each of its effects increases by ; for each slot level above 4th.
Creatures within 30 feet of the sphere have disadvantage on Wisdom () checks made to listen.