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Spell

Tidal Wave

Level 3 Conjuration

Xanathar's Guide to Everything Page 168
Casting Time1 action
Range120 feet
DurationInstantaneous

Components

V, S, M (a drop of water)

Material: a drop of water

Spell Description

You conjure up a wave of water that crashes down on an area within range. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes Bludgeoning damage and is knocked . On a successful save, a creature takes half as much damage and isn't knocked . The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 30 feet of it, and then it vanishes.
Area: W Condition Inflict: Prone Damage Inflict: Bludgeoning Saving Throw: Dexterity
Confirmation

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