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Spell

Transmute Rock

Level 5 Transmutation

Xanathar's Guide to Everything Page 169
Casting Time1 action
Range120 feet
DurationPermanent

Components

V, S, M (clay and water)

Material: clay and water

Spell Description

You choose an area of stone or mud that you can see that fits within a 40-foot cube and is within range, and choose one of the following effects.

Transmute Rock to Mud

Nonmagical rock of any sort in the area becomes an equal volume of thick, flowing mud that remains for the spell's duration.
The ground in the spell's area becomes muddy enough that creatures can sink into it. Each foot that a creature moves through the mud costs 4 feet of movement, and any creature on the ground when you cast the spell must make a Strength saving throw. A creature must also make the saving throw when it moves into the area for the first time on a turn or ends its turn there. On a failed save, a creature sinks into the mud and is , though it can use an action to end the condition on itself by pulling itself free of the mud.
If you cast the spell on a ceiling, the mud falls. Any creature under the mud when it falls must make a Dexterity saving throw. A creature takes Bludgeoning damage on a failed save, or half as much damage on a successful one.

Transmute Mud to Rock

Nonmagical mud or quicksand in the area no more than 10 feet deep transforms into soft stone for the spell's duration. Any creature in the mud when it transforms must make a Dexterity saving throw. On a successful save, a creature is shunted safely to the surface in an unoccupied space. On a failed save, a creature becomes by the rock. A creature, or another creature within reach, can use an action to try to break the rock by succeeding on a DC 20 Strength check or by dealing damage to it. The rock has AC 15 and 25 hit points, and it is immune to poison and Psychic damage.
Ability Check: Strength Area: C Condition Inflict: Restrained Damage Inflict: Bludgeoning Misc: Sgt Saving Throw: Strength Saving Throw: Dexterity
Confirmation

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