You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking Necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.
Wither and Bloom
Level 2 Necromancy
Casting Time1 action
Range60 feet
DurationInstantaneous
Components
V, S, M (a withered vine twisted into a loop)
Material: a withered vine twisted into a loop
Spell Description
At Higher Levels
In addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.