You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks.
Zephyr Strike
Level 1 Transmutation · Concentration
Casting Time1 bonus
RangeSelf
DurationConcentration, up to 1 minute
Components
V
Spell Description
Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra Force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.