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Trap

Fire-Casting Statue

Trap · Tier 1 · Deadly

Dungeon Master's Guide (2024) Page 102
Classification Trap
Tier 1
Threat Deadly

Trigger

A creature moves onto a pressure plate

Duration

Trap Details

When a creature moves onto this trap's pressure plate for the first time on a turn or starts its turn there, a nearby statue exhales a 15-foot Cone [Area Of Effect] of magical flame. The statue can look like anything, such as a dragon or a wizard. Each creature in the Cone must succeed on a DC 15 Dexterity saving throw, taking 11 () Fire damage on a failed save or half as much damage on a successful one.

Detect and Disarm

A spell reveals an aura of Evocation magic around the statue. As a action, a creature within 5 feet of the statue can examine it and make a DC 10 Wisdom () check, detecting a tiny glyph on the statue on a successful check. Once the glyph is found, a character can take a action to examine it and make a DC 15 Intelligence () check, ascertaining that the glyph means "fire" on a successful check. As an action, a character can use a sharp tool to deface the glyph, which disarms the trap.
As a action, a creature can examine the section of floor that forms the pressure plate and make a DC 15 Wisdom () check, detecting the pressure plate on a successful check. Wedging an or similar object under the pressure plate prevents the trap from triggering.

At Higher Levels

You can scale the trap for higher levels by increasing the damage and the area of effect, as shown in the following table.
5–10
22 ()
30-foot Cone
11–16
55 ()
60-foot Cone
17–20
99 ()
120-foot Cone
Confirmation

Are you sure?