Poison Needle
Mechanical Trap
Trap Details
A poisoned needle is hidden within a treasure chest's lock, or in something else that a creature might open. Opening the chest without the proper key causes the needle to spring out, delivering a dose of poison.
When the trap is triggered, the needle extends 3 inches straight out from the lock. A creature within range takes 1 Piercing damage and 11 () Poison damage, and must succeed on a DC 15 Constitution saving throw or be for 1 hour.
A successful DC 20 Intelligence () check allows a character to deduce the trap's presence from alterations made to the lock to accommodate the needle.
A successful DC 15 Dexterity check using disarms the trap, removing the needle from the lock. Unsuccessfully attempting to pick the lock triggers the trap.