The absorber has advantage on saving throws against spells and other magical effects.
Pounce
If the absorber moves at least 20 feet straight toward a creature and then hits its claws attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked . If the target is , the absorber can make one bite attack against it as a bonus action.
Actions
Multiattack
The absorber makes three attacks: one with its bite or Mind Bolt and two with its claws.
Bite
Melee Weapon Attack+9 to hit, reach 5 ft., one creature. 10 () πΉ Piercing damage plus 5 () π Force damage.
Claws
Melee Weapon Attack+9 to hit, reach 5 ft., one target. 8 () π‘οΈ Slashing damage plus 3 () π Force damage.
Mind Bolt
Ranged Spell Attack+8 to hit, range 120 ft., one creature. 22 () π§ Psychic damage.
Reactions
Tail Ray
When the absorber takes damage from a spell, the absorber takes only half the triggering damage. If the spellcaster is within 60 feet of the absorber, the absorber can force the caster to make a DC 16 Dexterity saving throw. Unless the save succeeds, the caster takes the other half of the damage.