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Monster

Aeorian Nullifier

Large Monstrosity Β· Neutral Evil

Explorer's Guide to Wildemount Page 283
Armor Class17
Hit Points180 (19d10 + 76)
SpeedWalk 40 ft.
Challenge12
STR19
DEX14
CON18
INT7
WIS14
CHA18

Traits

Horrid Gnashing

The nullifier's mouths gnash incoherently while it can see any enemies. Each creature that starts its turn within 20 feet of the nullifier and can hear it must make a DC 16 Wisdom saving throw. Unless the save succeeds, the creature rolls a to determine what it does during the current turn:
list
list-hang-notitle
item
1-4:
The creature is until the end of the turn.
item
5-6:
The creature is until the end of the turn and uses its movement to get as far as possible from the nullifier.
item
7-8:
The creature doesn't move, and it uses its action to make one melee attack against a random creature (other than itself) if one is within reach. It otherwise does nothing

Magic Resistance

The nullifier has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The nullifier makes three attacks: one with its bites and two with its claws.

Bites

Melee Weapon Attack +8 to hit, reach 5 ft., one creature. 17 () 🏹 Piercing damage plus 11 () πŸŒ€ Force damage.

Claws

Melee Weapon Attack +8 to hit, reach 10 ft., one target. 11 () πŸ—‘οΈ Slashing damage plus 11 () πŸŒ€ Force damage, and the target is (escape DC 16) if it's a creature. The nullifier has two claws, each of which can grapple one creature.

Reactions

Counterspell

The nullifier attempts to interrupt a creature that it can see within 60 feet in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, the nullifier makes a Charisma check with a DC equal to 10 + the spell's level. On a success, the creature's spell fails and has no effect.