Horrid Gnashing
The nullifier's mouths gnash incoherently while it can see any enemies. Each creature that starts its turn within 20 feet of the nullifier and can hear it must make a DC 16 Wisdom saving throw. Unless the save succeeds, the creature rolls a to determine what it does during the current turn:
list
list-hang-notitle
item
1-4:
The creature is until the end of the turn.
item
5-6:
The creature is until the end of the turn and uses its movement to get as far as possible from the nullifier.
item
7-8:
The creature doesn't move, and it uses its action to make one melee attack against a random creature (other than itself) if one is within reach. It otherwise does nothing
list
list-hang-notitle
item
1-4:
The creature is until the end of the turn.
item
5-6:
The creature is until the end of the turn and uses its movement to get as far as possible from the nullifier.
item
7-8:
The creature doesn't move, and it uses its action to make one melee attack against a random creature (other than itself) if one is within reach. It otherwise does nothing